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Nereid
Medium fey (water), CN
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Armor Class: 15
Hit Points: 126 (12d6+84)
Speed: 30 ft., swim 60 ft
Initiative: 9
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STR: 11 (0) DEX: 29 (9) CON: 24 (7)
INT: 14 (2) WIS: 22 (6) CHA: 21 (5)
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Saves: STR: 0 DEX: 13 CON: 7
    INT: 6 WIS: 10 CHA: 9
Skills: 4 + ability mod for (Bluff, Escape Artist, Knowledge (nature), Knowledge (nature), Perception, Sense Motive, Stealth, Swim)
Languages: Aquan, Common, Sylvan
CR: 10(3600 xp)
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Space: 5 / Reach: 5
Melee attacks:
touch +4 (poison)
Ranged attacks:
spray +13 (poison)
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Special: change shape (Medium water elemental, elemental body II), unearthly grace
Feats: Ability Focus (poison), Agile Maneuvers, Defensive Combat Training, Dodge, Mobility, Weapon Finesse
Environment: any aquatic
Organization: solitary or troupe (1 nereid plus 1 giant squid, 1 giant octopus, 1 giant moray eel, or 1 orca)
Treasure: standard
Source: Tome of Horrors Complete

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